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Sunday, March 11, 2018

Will Bhuvarin Thaveetermsakul - Project 1.1 - Aj.Thomas Lozada

Project 1.1
BRAND GENETIC~ Will Bhuvarin Thaveetermsakul ~
Aj. Thomas Lozada
Link to full resolution 

'In this phase, we are talking about the identity of brands which we chosen and
the prediction of how will these brands began to merge or interact with each other
in the future.'

(1)                                                 (2) 

'The first company I chose was this Nintendo which is known as one of the largest gaming
company in the world but who knows that this company before the succession they tried
many different things such as taxi, hotel and toys.'
'At the start of this company they produced physical toys for kids before Yokoi Gunpei,
Electronic engineer that work with Nintendo, he first developed the first handheld game
called Game&Watch under the concept of portable device that could becomes more than
just a game.'
'After that Nintendo started to focusing on producing electrical devices for gaming together
with the game itself and there are multiple version of them such as Mario, Pokemon or even
Zelda which is most popular in the west, other than that they developed the gaming cartridge
for homing console like Famicom which later able to merge with the handheld device which
created Gameboy and becoming the start of Gameboy production line which are Gameboy Color
, Gameboy Advance, and Gameboy SP. Then due to the challenge from Sony, Nintendo introduced
Nintendo DS which contains multi-function with double screen and touchable screen which is
a huge success for Nintendo and several others in the up coming years.'
'So, as conclusion, according to NIntendo philosophy itself, they  trying to challenge them self
and produced the new way for their consumer to enjoy the gaming experience.'

 (3)                                                                      (4)

'The second company I chose was Osmo, what Osmo trying to achieve is the world where
physical and digital merges, which comes from the fact that Osmo is the company which
produced educational gaming application on smartphones and tablet for kids. They also
produced these physical toy sets which required to play with the apps. The idea was since
these days parents tense to use these high tech device to teach their kids which awkward
because these devices are complicate compared to old physical wooden toys which challenge
kids to use their creativity to max also teach them about several basics then if we can't stop
nor get rid of those high tech device then why don't we try to merge them with old school toys!?'

'The result was awesome, Osmo paired up with several education companies in order to develop
each of there games and now 4,000 and more schools has these Osmo kits and use them as one
of teaching and learning devices at school.'


 (5)                                                 (6)

'This is my last company chosen, Foursquare, The company produced application and named it
like the company itself the purpose is to be a community like application along with the location
information sharing feature which they have done before, basically what it does is giving recommendation
for places that you as a user are looking for, for example, if you were to looking for a dinner restaurant
at siam, the app will give you the information of many different restaurants in the local area where you are
based on the recommendation from several other users so, in the end it becomes a community where users
will share places that are interesting, great or where they like also giving comments and feedback about
local places.'
'On the second plate I did the logo and icon analyzing which give me the connection and the idea
behind the design of the brand.'

Link to full resolution
'In the final plate, This is what my image of future where these three companies were to work together
and create an augmented reality where you can also feels that world compared to virtual reality! based
on the keywords extract from those previous plates, which are Challenge from Nintendo, Merging from
Osmo and Connecting from Foursquare. The future where the park has becomes an adventure event holding
site, which required those devices on the plate to perform, the glasses which interfere your vision with those
monster from your familiar games, together with vibration suit which give you the sense of feeling where you
no longer have to imagine yourself as those avatar in the game you played because now you are that avatar
itself!'









Monday, March 5, 2018

Project 1.2: Chanarop Phothisit

Chanarop Phothisit (Ice)
Year 2 - Arch Dsgn 1
Project 1.2
Thomas Lozada

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EVOLVE: Material memes

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Material I

"Playsight main idea is to track motion"


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Material II & III

"Headspace idea is to control user's mindfulness"

- Material that can changes transparency/ properties overtime
- Material that is able to isolate user from environment
- Both vision and sound


VISION:


SOUND:

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Component I

composed of the material "static electricity tracing surface"

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Component II

composed of 2 materials combined "Smart glass + Acoustic foam"


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Context xy


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Model & Experiments


Component I:
link to full resolution 


Component  II:
link to full resolution

 Component  I & II:

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Sunday, March 4, 2018

phase 1 brand genetic : phatchanon varaukulsak

PHASE 1BRAND GENETIC

PHATCHANON VARANUKULSAK


After researching process, the data of the company were organized into 3 types which compare with the identity and characteristic of human

HEART - BODY - ACTION

HEART - WHAT ARE THEY(IDENTITY)
BODY - WHAT ARE THEY(APPEARANCE)
ACTION - WHAT THEY DO

The first company is Atlassian producing the software product and creating the style and attitude of employee and customer to build a teamwork and collaboration in the customer's company. There are more identity of atlassian like reliable, convenient and etc.










the select page was explained through the abstract graphic representing the effect in the atlassian company and spread out to the social created the social impact to the customer , customer client and outsider



Another company is the Pledge 1 % working with charity and community, they focus on giving in variety ways that will create impact to the society in the present and future, There are also create the reputation and identity of company in a good way



The giving was separated into 2 types which come from community and charity
the community which is company give the opportunity to poor people and the charity will create the reputation through the perception and affect to the social impact 

   


Lenny letter is the media in the social media created the new attitude , thought and idea of people in different class ,age and nation. They also emphasize the equality, motivation and feminism





They work as connector of reader and society created the impact in term of idea, thought and attitude in every types of people in the society


The last plate show the connection and relation of three companies come in same thing but different aspect and show what affect to another thing, the example is Atlassian company creating the development in the other company by their product and impact to the attitude and vision through the perception of different people and come back in term of trending which will specify what will happen in the future

Project 1.2 : Brand Genetics Pakjira Itthisang

Phase 1 : Select

This phase is required students to select three different candidates or brands. Students have to research
and find identities, brand value, also the business of each candidate.

NETFLIX

Identity

NETFLIX is the entertainment company and must well known as the "steaming software". This company identity
is the service in the their company. Firstly, their brand started by sell/rent DVD and sent the products by mail. After they
rebranding their company to be the steaming video in the webpage to solve the problem for their consumers waiting the mail for long time, therefore in these days they try to put their company into human life by produce application, software to
install in any devices which people use such as i-phone, play station, etc. Moreover, one point of this company
which make their company more comfortable to their users is everything in their services are up to their consumers planning.





Material

There are low number of employees because they have one main office in each continents as Asia the main office
is located in South Korea. What I mean by this is that even though they use less of employees but they can span and receive their data around the worlds.






Kodak

Identity

Kodak is known as the technologies company in these days because they produce many products not only film and camera after they got the affect of the competition company. Now, this company still know as the camera and film company. In this year, they have to new identities which is Kodak coin for the photographer sell their picture in the internet. For the identity of Kodak is the classic, photograph and innovation of technology. Furthermore, for my option for this company is the idea that they try to put up their company is one point to focus this company.




Material

For Kodak, we must for focus their brand in term of the timeline from past to present by way they used to lift up and the reason why they still in the market in these days. Therefore, from the diagram that I made is showing the timeline from past which they are in the highest point and then go down because there are other companies in the market, after they rebranding by have another which are not cameras and films. This reason why they can grow up to be the same as the past.




Admit Hub

Identity 

These days, some college, school and university students are using e-mail or call also meet their educators for contract them, sometime they did not get the answers or could not meet their educators. Therefore, Admit Hub produce the application which use AI chatbot to solve these problems. By now they start at Georgia college is the first one where use their application to support their student, their staff and their educators. Moreover, this company is started from the problem of summer melt in group of new student who apply the college.




Material

The main idea of this company is the "chat bot". The process of the chat bot is after the user sent the text, they will find the keywords and sent those to the categories which is the same content to the word. Another points of this software is using less number of employees because they just add the content to the software.





From the those materials I found the intersection point which is the evolution of technology. I found that my three candidates is the brand which support human life by using technology which develop from analog to digital periods. As my plate, I try to to show that technology is having the new step all the time but there are not giving the advantage  but still have negative way in the same time.









Project1.2 - Iced Tossaporn Sarochsuwan

Project 1 - Phase 2

' EVOLVE : Material Memes '

' Fantasy - Sponge wrap '

Starting this phase by fixed my old future context, I focused of how hermes bring fantasy to real life and engage customer to the brand to come and photograph. So, I wonder if Hermes window display are accessible so you can experience fantasy by entering the window display that would be also the Photo Booth with a printed out function and internet to share your fantasy moment on social network and bring that moment home. This campaign also provided free advertisement to the brand and can take attention from the customer. Then we were asked to select two materials from the brand, I selected fantasy and sponge wrap as my material. 



' Fantasy '

As I took the idea of fantasy from Hermes as a material, I thinking of how things can become fantasy so I come up with the result “to make things become alive”. I chose fabric as my material as it can represent fashion as well and  this material can create a lot of movement. I’ve test how many ways to apply the movement to the fabric with other conditions such as 

1.) waving and floating by using water 
2.) flowing by the wind both natural and artificial 
3.) Stretching for example when you are wearing your cloths 
4.) Rotation by using rotate motor 
and 5.) Vibration by using vibrator, flicking or shaking it. 

This come my architecture components first a swing partition where I hang the fabric on the ceiling and make it rotate so the rotated fabric can defined the boundary of the space under the swing fabric so when you are inside that space you will see the fabric moving around you all the time. Second, Dancing surface where I make the fabric surface shake this can be use as a ceiling,wall and floor as well so when you are entering the space It will be like you are walking through the space that vibrate all the time.


link to full resolution                                                                                           link to full resolution

' SWING partition '


' DANCING surface '



' Sponge wrap '

Another material, I took the plastic bubble wrap pouch from glossier as the main idea. I try making my own style bubble wrap by ironing the 2 plastic sheets with the sponge cutting in simple shape in the middle, my sponge wrap has the same properties as a real bubble wrap as it can be use as a protector. For the architecture components, I decided to create this as a SOFT floor so it is safety for children in case of falling another performance was that by this method we can create many pattern so If we turns this into facade we can have a playful partition that when the light pass through it will create the pattern on the floor.




link to full resolution                                                                                  link to full resolution

           link to full resolution                                                      link to full resolution                                                      link to full resolution






Sunday, February 18, 2018

Select (Brand Genetics)

Boontita Boonsusakul
Project1.1
Aj. Pratana Klieopatinon


Analyzed identities of each brand using biological term. Describing the candidate brand to see the difference or relation to one another. Pulling the material from each brand and intergrated to a contemporary context. 3 brands that I chose are Ofo, City mapper, and The Void.


Ofo



Ofo is  bike sharing Platform which you can use it and park it anywhere or anytime you want. It was starting by a  Chinese student who wants to solve the problem of losing there bike, lack of bike dock do to the huge number of bicycle in China. You can easily use the bike by download ofo application then follow the step and unlock  it by scanning a Qr code. After the ride,just push down the lock button and pay through the application. There is another compete company "Obike" that also have similar platform but both still have there pros and cons.



A smart lock process allow people easily to access Ofo bike. I work by an IOT (Low power technology) by Huawei and China telecom. You just have this one application and you allow to use it anywhere that have this bike sharing platform. Ofo is very cheap and it also calculate your calories, and routes after your ride. It also provide a full time service so you don't need to be worry while riding, just inform the problem through a maintenance feature. There is also a bike score record, it will give you a point after our ride but if you have been a bad rider be awre that your point will be deducted and you will not be able to ride it again.


City Mapper





          
City mapper is a mapping and plublic transit application. It shows you a different kind of transportation and bring you to a destination by the fastest routes. The company hace integrated there application to a smart bus. This bus will provide a high tehnology equipment that facilitate to people such as the phone charger od a screen that showing a routes, destination, and approximate arriving time. They mission is to improve and develop the bus to be a smart city in the future.

The application provide an easy feature which is "Take me work" Take me home"or "Take me somewhere". You can record your home or work address so there is no problem when you need to go to unfamiliar places just place the button and it will take to your home or work in fastest route. Also, with the take me somewhere feature. You can record your favorite routes that you think it is the best for you. City mapper is working with many other company which will allow them to give an accurate data to user and also facilitate people. For example, city mapper working with apple create an application for watch to make an easy accessibility for apple watch user.




The Void


       


The void is a Hyper-reality experience. It take a scene from Star war movie which will bring you to the movie experience. Player will come in a group of 4, wearing a computer costume that be provided and doing the mission in a VR space. The void has another scene from Goosebump movie. Each scene will  be provide in different city so you  can  check from the website first and also can buy a ticket there.
       
Vr space is layered by a speacial software. Player will see an anmation through a Vr glasses and they will feel a vibration from the haptic vest. Space will have the special effect like fan, mist machine or heat lamp so you not only see but you will also smell and feel.




Virtual city bike


The purpose is to promote the local traditional or cultural through the virtual bike experience. Combine the application of city mapper and Ofo together for finding a routes that people can access to the nearest Vr bike. Also adding the VR bike routes map to keep the rider on track. I choose Copen hagen city to be an example city. Copenhagen is a big bike friendly city with a 250 Miles of bike path. The city is dominated by bike, there is many facility for bike like bike traffic light, a clear seperate bike lane, or public transportation which allow the bike to get on. So with this platform people will be more exciting of exploring the city and promote the local traditional in interesting way.