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Monday, May 7, 2018

Will Bhuvarin Thaveetermsakul - Project 1.3 - Aj.Thomas Lozada

Project 1.3

POLIFERATE :CONTEMPORARY BUSINESS FUTURES
~ Will Bhuvarin Thaveetermsakul ~
Aj. Thomas Lozada


This phase is about how will these chosen brands develop or progress in the future, so we are designing
space, building or partition which best describe that future. 


      

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These are material development plate which is a little bit different from phase two, in order to make it more
relevant to this phase. The Plastimake will be use as the interior design material which will give most of 
the experience in this project and use as floor, wall, or ceiling. While, Timtfilm as a sub material but also
have an important role as use to control the vision of the overall project.



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The brand chosen are Nintendo and Osmo, both are games related companies. Nintendo are more focusing on
Challenging new ways of fun, enjoyment and entertainment while Osmo are more focusing on technology which 
cooperate the two different way of how to enjoy the game which also focusing on education. 

In this phase, the brand will merge into one, where Osmo provide help to Nintendo to success in this huge project
they haven't done before. The idea is to create a fantasy world in real life but still refers to what it was before. so, 
the way we present this is through those old RPG games which were played on Nintendo console but in a larger scale.



The diagrams here presenting the design of a building which represent many ideas all together.
Let's start of with the site, The site chosen is right across the road nest to the Nintendo HQ in Kyoto, Japan. Why? because 
this way it will present the future in a more comparable way. This site also benefits in a way that it is located on the conjunction
which gives the visitor many direction of view toward the buildings and best of them all is on the shaded green area which 
provide the best view towards both buildings.

Next is the Design of the building itself, The form emerged from a simple rectangular shape with a twist to fill the site as referred
to all Nintendo HQs in several countries such as in Kyoto, Tokyo, America and Germany with all simple shape of rectangular prism.
 The building is separated into 2 major parts.
One is the game part and two is the seating part, as a whole it is a huge theater where the game part is the stage and the conjugated
path is the seating. The game part is designed under the idea of being a Maze and a Dungeon, as we know maze is where people enter
and desperate to find way out as well as the dungeon, but dungeon will give more sense of exploring and finding things hidden inside. 
The Maze Dungeon is design to have four different floors where each floor contains different material property, height level and the density
as the player getting higher the level of hardness is also increasing. 
As shown in the plan, LVL 1 is the easiest level with largest space around the player also the highest height of 4m.
LVL 2 is the floor where it contains the cracking wall property with the height of 3m.
LVL 3 with the same height as LVL2 but the change in geometry, 
the property provided here are the curvy geometry in floor, walls, and even the ceiling.
The final LVL with the shortest height at about 2m with the weirdest geometry created the most confusing space
also hardest to walk around, which force the player to crouch or sliding them self around.
As you might notice, there are penetrations on these floors, they are created using the sun path in related to the building location.
which give the interaction between floor level and also clearing the concern about light inside the space.
Now, looking at the elevation, it shows the design of facade and envelope of the building. The idea is to give just a little information of what 
is happening inside. by using the Tint film on these glass wall which created the effect of one way mirror which result 
as people on the outside can see whats going on inside while the player inside won't be interrupt on the activity that is going on.
which also through the design it giving this look kind of alike an ant farm.   
The second part, the Conjugated path, "the seating", It is multiple ramps joining together and bend slightly towards the Game part, "the stage".
Why ramp? its because the user will slightly gain the height along the ramp as it goes up which perfect for the visitor to adjust them self for
the best view they want. not just that, the design is also to represent the playground so by using geometry and rope net it force user to climb up
to the next level.
Also this part contains several more things such as the Entrance, Lobby, Changing room and Toilet which located
on the Ground floor. Also a large Monitor screen which provides the view of the player inside the Maze Dungeon.  

The idea is as a whole, I want the the feeling before entering the space to be like ' Oh this is a simple building with simple form '
but after entering the space its going to be like ' Wow, Its different! '  by using these weird looking geometry created from its properties
to represent the Fantasy World or a different world in real life.


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This is the context plate showing the site and the perspective comparing the Nintendo HQ and the 
Maze Dungeon as representing the Old and New.



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These are perspective drawings from upper left to bottom right,
LVL1, LVL2, LVL3, LVL4, Upper right corner seating, and the Maze exit



This is the Process Development plate which shows most of the process and the idea of 
how to until it is right now.

These are some models created both from the first design and the final design also those study models.

And finally, Since this project, the building itself is the GAME, so, me working together with my younger brother
we successfully create this project in the game version (.exe) which might give you a better understanding on the
atmosphere or how the feeling within the MAZE DUNGEON is.


( Download "Maze_Dungeon" as a whole folder, then Click on Maze_Dugeon as an Application to play the game. )













































Sunday, March 11, 2018

Will Bhuvarin Thaveetermsakul - Project 1.2 - Aj.Thomas Lozada

Project 1.2
EVOLVE : MATERIAL MEMES~ Will Bhuvarin Thaveetermsakul ~
Aj. Thomas Lozada
 Link to full resolution'This phase is about using the identities from those selected companies in the previous phase to choose
the right material that contains the connection and presenting the brand all together then
create the component out of that material.'

 (1)                               (2)

'My first material represent the Nintendo company and it is PLASTIC from Plastimake, it is POLYCAPROLACTONE 

which is biodegradable polyester with low melting point. This material contains the ability to change state and form
due to the temperature by simply drop it in a glass of Hot water, It will becomes transparent, soft and sticky which 
allow you to change it shape and when you satisfy with the result just simply drop it into a glass of Cold water to cure
the shape of it. By using this same process it has becomes unlimited reusable. It is also non-toxic, completely clean and
absolutely durable while in the cured form. Normally use in Model making, small ornaments and household goods.'

'My component out of this material is what I called, Plastichair. This chair is targeting those gamers who normally
sit in front of their computer for quite a long time. Normal problems are those well-known chairs even with the
well designed one still contains these gaps and bulge from the fact that they only contain the similar shape to the user
so, because it is not completely the same shape these problems causing other problems like uncomfortable feeling, shorten
the amount of time playing games or using computer. So, my designed component by using plastimake as main material
it will get rid of these problem easily due to the ability to change it's shape, we can mold the shape to the user's
simple and quick, later benefit as longer time of usage.'


(3)                               (4) 

'As from previous phase we know that OSMO is the company about merging Physical and Digital together and also about Education,
How they represent their idea is through their small size products, so my idea of component is to recreate this whole element but in
a larger scale! Osmo main target are small kids and so, they have worked with over 4,000 schools. As that being introduced with a
larger scale product we can teach kids about the true scale by comparing things from the digital to physical easier and also due to
the feature we can also teach kids about physical shape and form, also as if this is a room the activity can also teach kids about teamwork
as Wall size monitor represent digital, kids wearing this Smartsuit will represent the physical. What Smartsuit do is actually track
the wearer motions and connect then work with the monitor interface.'

'The Smartsuit is made out of Fibre Optic-Textile which comes from Fibre Optic-Thread that made out of Silicon glass through the
special process called Modified Chemical Vapor Deposition. The properties of this material are being the transmission medium,
Bendability and high durability,, Normally used as decoration, information transmission wire, used to create an abstract clothe and
used to create several special effect including light.'

 Link to full resolution

'Lastly, My context is the space which situate an ongoing event as kind of like an Expo where different unique technologies and
idea being introduce to the world or king of like a knowledge sharing space composed of those components from the previous plates.'

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'These are photos of my first component made out of the real material(Plastimake)'

Will Bhuvarin Thaveetermsakul - Project 1.1 - Aj.Thomas Lozada

Project 1.1
BRAND GENETIC~ Will Bhuvarin Thaveetermsakul ~
Aj. Thomas Lozada
Link to full resolution 

'In this phase, we are talking about the identity of brands which we chosen and
the prediction of how will these brands began to merge or interact with each other
in the future.'

(1)                                                 (2) 

'The first company I chose was this Nintendo which is known as one of the largest gaming
company in the world but who knows that this company before the succession they tried
many different things such as taxi, hotel and toys.'
'At the start of this company they produced physical toys for kids before Yokoi Gunpei,
Electronic engineer that work with Nintendo, he first developed the first handheld game
called Game&Watch under the concept of portable device that could becomes more than
just a game.'
'After that Nintendo started to focusing on producing electrical devices for gaming together
with the game itself and there are multiple version of them such as Mario, Pokemon or even
Zelda which is most popular in the west, other than that they developed the gaming cartridge
for homing console like Famicom which later able to merge with the handheld device which
created Gameboy and becoming the start of Gameboy production line which are Gameboy Color
, Gameboy Advance, and Gameboy SP. Then due to the challenge from Sony, Nintendo introduced
Nintendo DS which contains multi-function with double screen and touchable screen which is
a huge success for Nintendo and several others in the up coming years.'
'So, as conclusion, according to NIntendo philosophy itself, they  trying to challenge them self
and produced the new way for their consumer to enjoy the gaming experience.'

 (3)                                                                      (4)

'The second company I chose was Osmo, what Osmo trying to achieve is the world where
physical and digital merges, which comes from the fact that Osmo is the company which
produced educational gaming application on smartphones and tablet for kids. They also
produced these physical toy sets which required to play with the apps. The idea was since
these days parents tense to use these high tech device to teach their kids which awkward
because these devices are complicate compared to old physical wooden toys which challenge
kids to use their creativity to max also teach them about several basics then if we can't stop
nor get rid of those high tech device then why don't we try to merge them with old school toys!?'

'The result was awesome, Osmo paired up with several education companies in order to develop
each of there games and now 4,000 and more schools has these Osmo kits and use them as one
of teaching and learning devices at school.'


 (5)                                                 (6)

'This is my last company chosen, Foursquare, The company produced application and named it
like the company itself the purpose is to be a community like application along with the location
information sharing feature which they have done before, basically what it does is giving recommendation
for places that you as a user are looking for, for example, if you were to looking for a dinner restaurant
at siam, the app will give you the information of many different restaurants in the local area where you are
based on the recommendation from several other users so, in the end it becomes a community where users
will share places that are interesting, great or where they like also giving comments and feedback about
local places.'
'On the second plate I did the logo and icon analyzing which give me the connection and the idea
behind the design of the brand.'

Link to full resolution
'In the final plate, This is what my image of future where these three companies were to work together
and create an augmented reality where you can also feels that world compared to virtual reality! based
on the keywords extract from those previous plates, which are Challenge from Nintendo, Merging from
Osmo and Connecting from Foursquare. The future where the park has becomes an adventure event holding
site, which required those devices on the plate to perform, the glasses which interfere your vision with those
monster from your familiar games, together with vibration suit which give you the sense of feeling where you
no longer have to imagine yourself as those avatar in the game you played because now you are that avatar
itself!'