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Monday, March 5, 2018

Project 1.2 Material MeMes - Pun Palin Singhasirithum

Project1.2 Material Memes


PALIN SINGHASIRITHUM
AJ YARINDA BUNNAG

In this phase we have to defying about how could the material of the brands we choose
What it have in common and how could we apply to the architectural way or product design.

The photo above showing how these brand bring the people together and created the community.
I defying how people in the community helping each others in order to success what they believe and what they love

I making the survey to confirm that how people think about the brand's product/service
for bandcamp, which selling music online and helping the artist and fanclub to meet their desire ,so I making the
survey about music how people getting to music/ what types of music are they in, etc. Then I use it to create the diagram above 

About the material, the brands that I choose is having more interest in service system, so I use how they bring about community as my material.
For example, bandcamp, the independent artist couldn't sell their work easily because they don't have their own company ,so this website help them 
to gather people who in love in music. The fanclub's id could create their own pages which very looked like instagram, people can follow each
and make them gain more new music that they never listen before.
They have to support each other in the community for what they love, so I use this idea to create my own material. The material that I use are not
fixed. But I use paper-mache as the main material to demonstrate the way they support each other. For example when they are alone they could be 
teared down but when they're together and having some glue(company) they are very strong that they could standing by their own.

Sunday, February 18, 2018

PROJECT 1 PHASE 1 PUN PALIN SINGHASIRITHUM

PHASE1

BRAND GENETIC

SWEAT - FOCUS MOTION - LO3 ENERGY
Yarinda Bunnag
Palin Singhasirithum


As the beginning of the project, this first phase of the project is an introduction in to the identity and characteristic of branding.  Each student have to choose 3 company as their case study and defy what is the thick point  that make them well known then we have to defy the material of each brand. Some maybe a service brand so they don't have any real material, so we have to focus on how they make themselves growth like this.



REI
REI is an outdoor gear and clothes brand which selling outdoor item around US
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REI is very interesting in terms of service because they provide the trip around the world for their customers. 
They really want to make people go out of their house and enjoy in life in the different part of the world. 


BANDCAMP
Bandcamp is an online musical shop and community services
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Bandcamp support the independent artist by allowing them to sell their songs, albums and merch on the website
This is very interesting because they not only create the opportunity for them they also bring together the community of good sound


MAYWA DENKI
Maywa Denki is Japanese brand that create a lot of crazy mechanical instrument and having unexpected  idea.
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Maywa Denki called they product as non-sense machine. Firstly they just come up with the question about everything and then they try to defy the answer and show it out as an art and if they liked it they will mass produce it and sell.

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